About our team

Hello everybody,

After quite a while,we finally found time to update the “about us” section on our website.
We are: Peter, Nathaniel, Tom, Ferran, Jakob and Max. Each of us wrote some cheesy lines about himself !
So, if anybody is interested to see the faces that make up Becoming you can take a look here:

-> http://becoming.at/about-becoming

Espen Fadnes' surprising reaction to Wingsuitflyer with the Rift

Peter's picture

Nathaniel and i went to the vertical windtunnel in Voss(Norway) to have some tunneltime, we met Espen Fadnes, Andreas Håland Hemli and Ron Holan again and we let them try out the development Oculus Rift version of Wingsuitflyer. I was distracted by setting up my tunneltime and so i missed when Espen played. When i reentered the room i talked with him(you can hear my voice from the off) and was a little surprised by his reaction. He said a lot more and gave very valuable feedback but details will follow at a later time. This is just a tiny bit of the footage we recorded there and you can expect to see many more reactions from real basejumpers/wingsuiters.


Special thanks to Dan who helped us with the filming(and driving).


Espen Fadnes' surprising reaction to Wingsuitflyer with the Oculus Rift, by BecomingAt .


Active Research 1

Peter's picture


I am currently at Nathaniel´s place in Norway and we are looking through the footage we recorded at Gudvangen. We met there with Ron Holan who was so nice to contact us about the real world wibase footage we need for the kickstarter video(s). Ron is not only a skydiver and basejumper, he is also an awesome guy to spend time with.
A pleasant surprise was that Kristoffer Østen, Andreas Håland Hemli and Espen Fadnes also were with Ron and we had an absolutley fantastic afternoon with them. After a brief interview with Ron about the game and basejumping in general, we did a 2,5 hour hike to Fetanipa, one of the exits at Gudvangen. I am sure without me they would have done the hike much quicker but a flu and generally the 3 last years of too much computertime took toll my stamina. Luckily they were so kind to slow down a bit and energize me with snacks.
Nathaniel and i recorded a ton of video material and Ron and Espen kindly provided us with their GoPro footage too. It will take some time to cut nice videos but we were thinking that we could already tease you a bit with some screengrabs of the awesome day.

Tomorrow we will continue with the active research on WSF and meet with the guys at the windtunnel in Voss (www.vossvind.no).
Cant wait to finally try a vertical windtunnel myself 

Huge thanks to Ron, Andreas, Kristoffer and Espen for the awesome day, footage and the patience with me on the hike 

Stay tuned for more frequent posts from now on & seeya,

 — in Gudvangen, Norway.

See all Pictures from this awesome day here -> https://www.facebook.com/media/set/?set=a.776514512413212.1073741835.435282406536426&type=1

31.jpg, by Peter



Hello everybody! We are currently developping an Android version of the game,and i can say to you that this version is very advanced !!! I won’t say anything more for now,but wait until the end of the month and big announcements will be made … We’re now working on it on fulltime.Things are getting more and more serious.We ‘re still working on the PC version too. You are a lot to ask us why a mobile version? The answer is simple, we need money… and if the Kickstarter session works wich we really really hope, we will be able to finish the Pc version which remains our main priority. That’s almost all we can say for now, we’re still thinking of how we will handle this project in the more efficient way. Thank you, Max

Let me introduce myself ;)

I want to introduce myself,i’m Max more well known as “Mxsky” and i joined the team months ago now I am in charge of managing and moderation of all the becoming.at forums and now the facebook page.I have the role of “community manager” !So if you have any questions in one or the other place i’m here.Expect you also now to have regular news on both becoming.at website and becoming.at facebook page.

I’ll also be recruiting other people in few months to help me … i’ll inform you when time will come.

Thank you everyone and enjoy !

Current status

Peter's picture

Hey guys, this is for those who wonder why it is so quiet around wsf.

No, we are not dead ;) quite the opposite! I am currently aiming to find more time to focus on wsf again(my job made this hard in the past). Another reason i am not posting much lately is that we are constantly developing new tech that makes it possible to be more productive and also to compete with AAA productions both in visual quality and scale of the project. I rather focus the little time i can free up, on the project than on posting. 

What you have seen so far can only be described to a proof of concept compared what we are up to. We are basically restarting the project from the ground up again, avoiding the mistakes we made on the first run. The tech we are working on is really promising and we can fill a huge environment with life and content in a fraction of the time we needed before(its literally a 1000 times more efficient). Also graphically we can step up a lot and at he same time spend less time for it. This will give us the ability to spend more time on the important aspects of the game. 


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